• Home
  • Tales From Sea and Skies
  • Jaguar Empire
  • My Stories
  • About Me
  • Other Writing Services

Wood the Writer

~ Author of Tales From Undersea

Wood the Writer

Tag Archives: worldbuilding

Worldbuilding Wednesday – Witches and Magic

26 Wednesday Jan 2022

Posted by Jessica Wood in Blog, steampunk, worldbuilding

≈ Leave a comment

Tags

fantasy, magic, steampunk, witches, worldbuilding

Since they play such an important role in the story, I thought I’d explain a little about how magic users work in the Tales From Undersea series.

Magic exists. Where does it come from? Nobody knows. What is it made of? It isn’t clear. Who can use it? Technically anyone if they’re willing to put the time and effort into studying it. There are some who are naturally gifted with skills such as foresight and find it much easier to use magic. But anybody in the world of Undersea can technically use magic to some extent.

Magic generally requires some kind of energy sacrifice to work. Minor spells don’t take much energy, but a more difficult or complex spell such as locating an individual’s exact location will require several days in an almost trance-like state to work.

Sea Witches

Since they have been persecuted for so long on the surface, witches (a general term for magic users, although they can be male or female) moved Undersea once technology allowed them to. They found the free society a much more fertile ground for studying and developing magic. Once the factions began to emerge, witches naturally gravitated towards the Arthurian faction, inspired by the stories of the wizard Merlin. Other factions do use witches, but not nearly as often.

A magic school and society were also built in the Arthurian capital of Camelot. The purpose of both is to regulate the use of magic so it can’t be used for dangerous means. But there will always be some who do so, such as Elizabet Szekely (who is based upon the ‘Blood Countess’ Elizabeth Báthory). She was expelled from the Arthurian faction by King Stefan due to her dangerous actions, which only pushed her into joining an even more dangerous villain (I won’t say any more of that to avoid spoilers, but read Outcasts’ Alliance to find out more!).

Sky Witches

After technology developed and humans started building cities in the skies as well as Undersea, magic as instrumental. Many cities are kept afloat through the use of magic crystals which can only be found and powered by witches. Despite this development, after the Empire took over many of the sky cities, magic users reverted to using their skills in secret to avoid detection. Whilst the days of witch hunts were long since over, witchcraft was still feared in the Empire, or else viewed as nothing more than superstitious nonsense.

By the 1920s (the timeline in the upcoming Tales From the Skies series), most witches are merely sideshow attractions playing up the ‘magic gypsy’ image to sell tarot card readings or pry money from gullible or desperate people. But that doesn’t mean there aren’t still some genuine magic students in the skies, or that they aren’t using their skills for good.

Worldbuilding Wednesday – Merfolk

08 Wednesday Dec 2021

Posted by Jessica Wood in Blog, Bonus content, fantasy, worldbuilding, writing

≈ Leave a comment

Tags

fantasy, fantasy creatures, fantasy writing, merfolk, mermaids, worldbuilding, worldbuilding wednesday

For this blog’s first edition of ‘Worldbuilding Wednesday’ I thought I’d tell you all a little more about one of the most popular races in the Tales from Undersea series – the merfolk!

Merfolk are a race of human-fish hybrids, born from women (and occasionally men) thrown off ships or into the sea to their deaths, but survived thanks the sea goddess Sulis. Some of them have mated (don’t think too hard about that…) and created sea-born mermaids. Both human and sea-born merfolk have long lifespans, generally reaching sexual maturity at around age 50 and living for several hundreds of years.

They are generally friendly to humans and attempt to help any people who have also run into trouble on the ocean that they come across. In dire circumstances, they turn them into merfolk to save them. Outside of these race instances, merfolk tend to avoid humans, sometimes out of spite for being thrown overboard but mostly so they won’t be discovered. This is why few humans have seen merfolk and fewer have seen their settlements, so most still believe they are only myths. Some merfolk who have never seen humans believe that we are mythical.

However, some other groups of merfolk (particularly around Haiti) are vengeful towards humans and lure men to their deaths.

A merfolk can turn into a human, but it is a complex process which involves the ‘voice’ of a human who was responsible for throwing a person overboard and creating a merfolk.

They can only breath for short periods outside of water.

Merfolk cities are grand, full of works of art both hand-made and salvaged from shipwrecks. They are also innovative and have developed their own forms of technology, such as the anti-sonar device. Due to their rarity, this technology is greatly prized and sought after amongst humans.

Merfolk have domain over sea creatures and can command large creatures such as the dire-ray, which they often ride into battle. Merfolk are vicious in battle and wear their own armour, usually brandishing spheres.

 

If there’s anything you’d like me to cover in the next Worldbuilding Wednesday, let me know in the comments!

Top Seven Signs of Good Writing

01 Thursday Oct 2015

Posted by Jessica Wood in Common Criticism, culture, fairy tale, fantasy, film, musings, story, writing, writing advice

≈ 1 Comment

Tags

backstory, creative writing, exposition, good storytelling, good writing, novel, novel writing, storytelling, the hobbit, villain, worldbuilding, writing, writing advice, writing tips

Last time I talked about the warning signs of bad writing, so I thought it only fair that I also talk about the signs of good writing. It’s much more difficult to define, as ‘good’ writing is subjective and it isn’t always possible to identify why we find something enjoyable. Years of Hollywood films and creepy book fads has also taught us that what is good isn’t necessarily the same as what is popular or financially successful. Still, these are the things I’ve discovered which set great novelists apart:

  1. Exposition done right.

Exposition is one of the hardest things for writers to learn. It is far too easy to dump all of your worldbuilding into the novel all at once or forget about it completely. Writers who can figure out the right balance are amongst the most skilled.

  1. Something unique.

No novel can be 100% original, unless you want an incomprehensible avant-garde mess, but all of the best novels contain something that is different from the rest. It doesn’t matter if it’s a relationship, a setting, or a little seen perspective. If the book can beat a reader’s expectations in a good way then it is doing something right.

  1. Diverse cast.

Most authors and publishers are beginning to wake up to the issue of diversity in fiction (or lack thereof), but there is still a long way to go. For many writers it still means shoehorning in a black side character then not knowing what to do with them and killing them off about a third of the way through. This is why there is nothing more refreshing than an author who accurately and sympathetically portrays a diverse cast of characters fitting for the novel’s setting.

  1. Villains with backstory.

And by backstory, I mean more than just ‘tragic past’ or ‘they were created evil’. I often think that a story is only as good as its villain and a good villain is more than just a guy sitting on his black throne laughing about how evil he is and how much he loves suffering. If we can find out why they are bad, why they genuinely think that what they are doing is right, and how they react when everything they’ve been working for is ruined then that alone makes for a great story.

  1. Active characters.
PrincessAuroraSleeps

For God’s sake Aurora, get off your lazy ass and do something!

I’ve talked before about characters who exist in a story only to have things happen to them and not actively take charge of their own story. One of Pixar’s rules of storytelling is ‘Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.’ Stories need characters who will use their own skills, experiences, and qualities to make something happen and cause their own happy ending, not sit around and wait for somebody to do it for them. These characters gain much more sympathy than characters who just drift from scene to scene barely doing anything.

  1. Actions have consequences.

DSCF3529

Everything that your characters do or experience in the story must have some kind of reaction or consequence, be it positive or negative. The reason The Hobbit has remained a beloved story for 60 years and made a killing in the box office is that it isn’t a standard ‘Go on quest, defeat dragon, get gold’ story. Thorin Oakenshield goes across Middle Earth pissing off just about every person he meets and has to meet the consequences of this later on when he almost dooms the kingdom he’s been working so hard to retake. Almost everything that Bilbo and company encounter on their journey comes together in the climactic battle.

  1. The story leaves you with something.

This doesn’t have to mean a tacked on last minute lesson or moral. Whether it is an emotion, a memorable character, or just the feeling of a really good story, the novel should leave the reader with something other than just the thought ‘is that it?’

 

While I was putting together this list, I found out that what I have put here is actually just a small selection of what makes a good story. I wouldn’t be able to list all of them. Most bad novels use the same cut and paste formula as all the others. A great novel can be anything.

JOIN MY NEWSLETTER

Contact me

jessica@woodthewriter.com

Social

  • View jwoodwrites’s profile on Instagram
  • View jessicawood21’s profile on Pinterest
  • View jessicawood10’s profile on Flickr
  • View jwoodwrites’s profile on Tumblr

Contact me

jessica@woodthewriter.com

Enter your email address to follow this blog and receive notifications of new posts by email.

Follow Wood the Writer on WordPress.com

Archives

Categories

Flickr Photos

DSCF4530DSCF4527DSCF4524DSCF4528
More Photos

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.com

Blog at WordPress.com.

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Follow Following
    • Wood the Writer
    • Join 179 other followers
    • Already have a WordPress.com account? Log in now.
    • Wood the Writer
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...
 

You must be logged in to post a comment.