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Wood the Writer

~ Author of Tales From Undersea

Wood the Writer

Tag Archives: fantasy creatures

Worldbuilding Wednesday – Merfolk

08 Wednesday Dec 2021

Posted by Jessica Wood in Blog, Bonus content, fantasy, worldbuilding, writing

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fantasy, fantasy creatures, fantasy writing, merfolk, mermaids, worldbuilding, worldbuilding wednesday

For this blog’s first edition of ‘Worldbuilding Wednesday’ I thought I’d tell you all a little more about one of the most popular races in the Tales from Undersea series – the merfolk!

Merfolk are a race of human-fish hybrids, born from women (and occasionally men) thrown off ships or into the sea to their deaths, but survived thanks the sea goddess Sulis. Some of them have mated (don’t think too hard about that…) and created sea-born mermaids. Both human and sea-born merfolk have long lifespans, generally reaching sexual maturity at around age 50 and living for several hundreds of years.

They are generally friendly to humans and attempt to help any people who have also run into trouble on the ocean that they come across. In dire circumstances, they turn them into merfolk to save them. Outside of these race instances, merfolk tend to avoid humans, sometimes out of spite for being thrown overboard but mostly so they won’t be discovered. This is why few humans have seen merfolk and fewer have seen their settlements, so most still believe they are only myths. Some merfolk who have never seen humans believe that we are mythical.

However, some other groups of merfolk (particularly around Haiti) are vengeful towards humans and lure men to their deaths.

A merfolk can turn into a human, but it is a complex process which involves the ‘voice’ of a human who was responsible for throwing a person overboard and creating a merfolk.

They can only breath for short periods outside of water.

Merfolk cities are grand, full of works of art both hand-made and salvaged from shipwrecks. They are also innovative and have developed their own forms of technology, such as the anti-sonar device. Due to their rarity, this technology is greatly prized and sought after amongst humans.

Merfolk have domain over sea creatures and can command large creatures such as the dire-ray, which they often ride into battle. Merfolk are vicious in battle and wear their own armour, usually brandishing spheres.

 

If there’s anything you’d like me to cover in the next Worldbuilding Wednesday, let me know in the comments!

8 creatures that fantasy needs more of.

12 Friday Dec 2014

Posted by Jessica Wood in Dungeons and Dragons, fantasy, musings, story, writing

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beholder, dames blanches, dragon, dryad, dungeons and dragons, fantasy, fantasy archetypes, fantasy creature, fantasy creatures, fantasy story, fantasy world, fantasy writing, gelatinous cube, golem, griffin, kelpie, mermaid, monster, monsters, pegasus, tsukumogami, unicorn, will-o-wisp, writing advice, writing tips

I love dragons. And griffins and pegasi and unicorns and mermaids. That’s why I populate my fantasy worlds with them, as do many authors. But these standard fantasy creatures have been done to death so much they have become boring and unoriginal. Writers don’t need to restrict themselves to fantasy archetypes. There are numerous creatures in mythology and monster manuals that are just as interesting, weird and terrifying and serve the purpose just as well. These are just some of the creatures I’d like to see more of in fantasy:

1. Kelpie

kelpie

From Scottish folklore, they look like those weird water ponies from My Little Pony except that they can take on human form outside of water, except for their hooves. They lure people to ride on their backs and then drag them under water and drown them. An interesting and twisted alternative to mermaids.

  1. Dames Blanches

Or ‘white women’ are like the bridge keepers that show up in fantasy and won’t let you pass unless you answer a riddle, except instead of a riddle they’ll throw you into a thistle patch if you refuse to dance with them.

  1. Tsukumogami

Yoshikazu_Kasa-obake

A Japanese myth of objects gaining life and sentience after 100 years. My favourites are the ittan-momen, bolts of cotton that wrap around people’s necks to choke them and the kasa-obake, living umbrellas that hop around on one leg. There is a whole list on Wikipedia: http://en.wikipedia.org/wiki/Tsukumogami. This sounds like the sort of overblown whimsy you see in Ghibli films, but there’s no reason a fantasy novel can’t have a similar concept.

4. Beholder.

beholder

Possibly one of Dungeons and Dragon’s most famous creatures, they look like big floating heads with scary huge teeth and single eyes. From their eye stalks they fires rays that can cause damage, put you to sleep, restrain, levitate, confuse, induce fear, or disintegrate.

As they are registered property of Wizards of the Coast, you probably can’t use the word ‘beholder’ but you can use them as the base for your own monster.

5. Dryad

Tree nymphs from Greek mythology, with similar creatures in many other countries’ myths as well. They usually appear as human women and their lives are tied to their trees. They must replant their trees whenever they move somewhere new and if the tree dies then they die with it.

  1. Gelatinous cube.

Gelatinous_Cube

Anyone who’s ever played Dungeons and Dragons has just groaned. These things are horrible and nearly impossible to defeat. They are literally just ten foot cubes of ooze which cause paralysis when touched and absorb anything they come into contact with. You’d better have a good magic user in your party because they can’t be hurt with physical force or weapons.

  1. Will-o-wisp.

will o wisp

There are many stories of lights that float over swamps or bogs, seemingly to lure unsuspecting travelers away from safe paths to their deaths, but there are many variations. Scandinavian folklore says they point the way to treasure, especially on Midsummer’s day. The German version likes to make fun of couples making out. There are numerous possibilities that your wisps can have.

8. Golem

Golem

Also known as a construct, guardian, homunculus, and many other names, these are inanimate beings made of metal, stone, wood, mud, or sometimes even human flesh brought to life by magic, spells or some kind of energy. I don’t know why but I’m fascinated by things like these. Maybe it’s because mythology had the concept of a robot long before science fiction ever did.

Some tips for filling your fantasy world with monsters:

  • Use mythology books or RPG monster manuals for inspiration. But if the creatures are under copyright, such as the ones invented for the Dungeons and Dragons games, use them as a base instead of directly copying them.
  • If you still want to include dragons or griffins or any other standard fantasy creature into your book, that’s still fine, as long as you find an original angle for it and don’t rely on decades old stereotypes that have long since become old. For instance, Futurama had a beholder working an office job!

    'Please don't tell my supervisor I was sleeping!'

    ‘Please don’t tell my supervisor I was sleeping!’

  • Avoid the ‘calling a rabbit a smeerp’ trope. This is where authors are trying to be clever by using a made up word for something that doesn’t need it, which only confuses the reader. It would make sense if the dragons in your fantasy world are called ‘wryms’ or ‘drakes’ but not if they are called ‘Qiznars’.
  • Use real life animals for inspiration. How about a dire hyena or a ten foot tall swan? All mythology has a basis in reality, after all.
  • Combining two animals into one is another popular option. Just off the top of my head I have penguin-monkey, owl-toad, and horse-bear. Ok, those need work but you get what I mean.
  • Mix and match your mythological creatures to create original combinations. One of the best short stories I ever read was a dryad who fell in love with a dwarf.

Fantasy writers and readers, are there any little known creatures you’d like to see in more fantasy stories?

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